Dev diary: a new client, written in Rust
Why we rebuilt the client from scratch and how the world of Tantra reaches WebGPU without losing what made it its own.

The original Tantra client was a Windows program more than fifteen years old. To run the game in a browser we rewrote it from scratch in Rust, with an engine that draws on WebGPU and falls back to WebGL2 when needed.
The rule: faithful to the original
Every system is ported from the original game behaviour: the maps, the tribes, the combat. What changes is the technical base, not the game.
One codebase, two targets
The same code builds for desktop and for the web, so a fix in one reaches the other.
Placeholder text: the full diary will arrive with screenshots of the client running in the browser.


